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Making of -
Fantasy Life continued... |
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 The texturing for this scene
was created in Photoshop, mixed together with
other maps. The surfaces for the statues were
created mostly with pure shaders.
I set up
the model mapping using the standard UVW Map
option and then laid them out using Unwrap. The
layouts were then exported to Photoshop using
Textporter. Overall, the mapping was relatively
simple, using Spherical and Planar on the
statues.
I'd planned to create the
yellow-orange walls and exteriors using special
lighting, but instead I opened the 20 or so maps
that were applied to the architectural pieces in
Photoshop and re-painted it them with shades of
orange. This was a much simpler method that took
only five minutes and created a satisfactory
result.
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The scene materials
were mainly solved by Brazil Basic and Advanced
shaders, which also saved me a lot of work. The
dome material proved a challenge as it consists of
eight pieces of different maps. I used a Shellac A
material on it, though it took three hours before
I was satisfied with the look.
There was a
problem with the reflective properties of the
water. The fog and trees didn't reflect very well.
So I created a special reflecting sky map that
included these details, and used that. |
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 I used four lights and a subtle
amount of global illumination for the basic
overall lighting. Additional lights were used to
lift the fog, which was created with Afterburn3.
The illumination has the warm coloring of the
setting sun, evoking the original painter's ideal.
For the two main lights I used Brazil Ray Shadows
(sphere area modification) to achieve the softest
dissipation of shadows. For the other lights I
used standard Type Shadows Map ( Sample Range set
for Fuzzy illumination). I used one light for
speculars, and I used a sky light for Global
illumination with a dark red colorization.
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I rendered the piece in 3ds max 6
using Brazil 1.2. I rendered it using three
different layers (as mentioned earlier) and I then
composited it together in Photoshop. I modified
the colors and pre-exposure of the image in
Photoshop as well. I rendered it on my machine
which is a dual AMD Athlon MP 2.2GHZ, 2GB RAM with
Radeon 9600 pro, to a resolution of 1200x600 which
took approximately 6 hours
In the end I
would like to thank Stephen Hickman for excellent
2D artwork that so inspired me to create this
image over a period of five months (about 140
hours of actual time). |
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My name is George “Jiri” Adamec;
known online as Astil. I live in the Czech
Republic. My hobbies are 3D graphics, sport,
clever women and my Audi TT. In 3D graphics I
prefer making real human characters, but
sometimes I try other styles, as you can see in
this Fantasy Life. |
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 George “Jiri” Adamec's
Website Soul | Pix
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